Seppo – Spark for learning

During our project we started to use finnish aplication Seppo. New way of learning combines experiential, project-based learning and utilising technology in a real-life environment. It is quite easy tool for teachers and combinated diffrent skills for our students. We can use it in our lessons, meetings etc.

The teacher creates the game tasks, which the students solve in teams using smart phones or tablets. The game can be played in the school premises, in the city centre or in a field trip location. The map of the selected area works as a game board.During the game the teacher monitors the game, assesses the answers submitted by the teams and gives feedback. Earning points and working together motivates the students to keep going. More information you can find on web pages of this aplication:

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